ORBIT Flight intelligence
Connecting API docs

Live player telemetry

Every flight tells a story.

Loading the latest level intelligence from Orbit.

Last 30 days Anonymous installations Auto-refreshes every minute
Explore All levels · Last 30 days

How to read these numbers

Level play: one recorded entry into a level, including entries without a launch. Completion: plays with a success ÷ all plays, including plays whose exit was never reported.

Installs: anonymous app installations, not people. Repeated plays from one install do not add independent evidence. Small-sample flags use a practical minimum of 20 plays and 5 installs, not a statistical confidence test.

Attempts: committed launches. Flight time excludes pauses; tries to success includes completed plays only. Replay coverage is stored recordings ÷ all attempts. Ratings are optional feedback after completion; fewer than 5 responses are flagged.

Outcomes: success = reached the goal; failure = collision; escape = left the boundary; aborted = cancelled, often to retry; interrupted = client interruption; timeout = time limit reached.

Primary outcome

Level completion

Plays with at least one successful attempt.

No comparison yet

Mission brief

What deserves attention

Auto-detected

Level plays

—
—Level entries, including entries without a launch

Attempts

—
—Committed launches

Active installs

—
—Anonymous installations

Median flight

—
Active timePauses excluded

Tries to success

—
MedianAmong completed plays

Replay coverage

—
—Uploaded recordings

Movement

Flight activity

Daily plays, launches, and successful attempts in UTC.

Waiting for data
Attempts Plays Successes

Quality

Outcome mix

How every committed launch ended.

Level intelligence

Find the friction

Compare difficulty, effort, flight time, and replay visibility across the campaign.

Level comparison

Explore the levels

See the paths players took. Open a level to explore flights, retries, and collision hotspots.

Detailed level metrics
Level InstallsPlays Launches Completion Attempts / play Attempt success Avg. flight Fun Rated difficulty Keep Replays

Failure drivers

Failure pressure

Ranked causes among failed attempts.

Learning & persistence

Player journeys

The 24 latest recorded level plays, grouped by anonymous install. Expand a play to follow every retry.

Release comparison

Across game builds

Descriptive comparisons in the same time window. Player and level mixes can differ between builds.

Flight log

Recent attempts

The latest 12 attempts. The outcome filter applies to this list. Open a flight to replay its path and events.

Started Level Result Failure cause Flight time Replay

Metric notes

Metric definitions

Level play
A recorded entry into a level, ending when the client reports an exit. It may contain zero or many launches.
Completion
The share of level plays with at least one successful attempt; this does not measure finishing the campaign.
Outcomes
Success: reached the goal. Failure: recorded collision. Escape: left the flight boundary. Aborted: cancelled flight, often a manual retry. Interrupted: client reported an interruption. Timeout: flight reached its time limit.
Unique installs
Distinct anonymous installation IDs; not people or accounts.
Flight time
Active simulation time, excluding pauses.
Replay coverage
Attempts whose declared replay was successfully stored.
Level ratings
Optional post-completion playtest feedback, which excludes players who never finished. Fun and difficulty use a 1–5 scale. Keep means recommending that the level stay in the game.

Detail

Loading…